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DRAFT GUIDE

Eight rounds, one player per position, and 31 AI coaches picking around you. This is which positions actually change results, when a trade is worth making, and how the current class tends to come off the board.

πŸ“ˆ Positional value rankings

Value here is not opinion β€” it is how heavily each position feeds the five ratings the game reads when it resolves a snap.

  1. 1Quarterback (QB)Passing

    Counts double in the passing rating, and passing is the fastest way to move the chains.

  2. 2Cornerback (CB)Coverage

    Counts double in coverage. A shutdown corner takes yards off every pass thrown at you.

  3. 3Edge rusher (EDGE)Pass rush

    Counts double in the rush rating, which blunts the run and turns third downs into punts.

  4. 4Running back (RB)Running

    Counts double in the running rating. Matters most on short yardage and clock-killing drives.

  5. 5Linebacker (LB)Coverage + rush

    The only position feeding two defensive ratings, so a good one quietly lifts the whole defense.

  6. 6Wide receiver (WR)Passing

    Single weight in the passing rating β€” valuable, but never worth reaching over a quarterback.

  7. 7Tight end (TE)Passing + running

    Touches both offensive ratings at single weight. Good value in the middle rounds.

  8. 8Kicker (K)Kicking

    Only affects field goals β€” but a big leg is worth a few points a season. Take one late.

🀝 Trade scenarios

Take it

Trading up for the top quarterback

You give: Your round 1 pick and your round 4 pick

You get: A top-three quarterback prospect

Quarterback is the only position weighted double on the side of the ball you control every snap. A round 4 pick usually costs you two or three rating points at one position; the quarterback gap can be ten.

Depends

Trading down out of the top five

You give: An early round 1 pick

You get: A late round 1 pick and an extra round 3

Worth it when the board is flat β€” if the best four prospects grade within three points of each other, take the extra pick. If one prospect is an A+ and the rest are B, stay put.

Pass

Two good starters for one great one

You give: Your best receiver and your linebacker

You get: An A-grade corner

The engine averages ratings, so two solid players usually beat one star. You also leave a hole you must fill with a leftover prospect, which costs more than the star gains.

Pass

Paying up for a kicker

You give: A round 5 pick

You get: The best kicker in the class

Kicking only touches field goals. A round 8 kicker is usually within five points of the best one β€” spend round 5 on the edge rusher instead.

Take it

Selling a position you have covered

You give: Your second tight end plan (a round 6 pick)

You get: A round 7 and a round 8

You can only start one player per position, so extra picks late are pure depth on the board. More swings means a better chance of finding a B+ at a thin position.

πŸ“ Mock draft

A full 32-team snake draft run by the AI coaches, using a fresh prospect class. Order reverses every round, so the last pick of round one opens round two.

Running the mock draft…

Ready to pick for real?